3dsMax -Getting Used to it
Starting from scratch is always kind of hard at the beginning, but as Jeremiah Cobaldi once said: <<lf there is no wanderplate, just eat the salad..>>.
As a beginner I am still discovering the geography of the interface and its functions, but later down the road we will create more complex models while unfolding the mysteries of the various pipelines to follow.
Wow I can't believe I used the words "unfolding the mysteries"..
In our very first practical experiment with 3dsMax, we had to play around with tools and shapes and build different kind of chests and barrels.
This exercise was meant to get us familiar with the software and its features.
Here a link for the 3dsMax shorcuts: