Maya babysteps Part2 - Extracting elements from your model

Extract! Less is more!

So after five ridicolous attempts, I actually got it.
Not saying that there's no best way for modelling this building (I am still a beginner), but I am for sure nearer than before...

In the part one I showed how I started my first model and how I would have approached it: 
Divide the model in big sections (Ex. with my model -  Bottom, first floor, second floor, top and roof), and of each of those sections extract only the faces that needed some extra detailing.

Lets say you have a plane. 
Cut it in half using the parameters (sections), an edge loop, or the cut tool.
Now, if you want to insert extra cuts in one of those sections without affecting the rest of the model, you need to separate the two sections. You don't want scary Ngons on your little creature.
( "What's an Ngon?" in a different post)

In the picture below there are two examples:


Number one (simplified sketch on the left):
The model is not divided in different sections.
The cuts (in orange) made to create that cylindrical hole,  run through the entire model affecting its overall polycount.

Number two (right):
The model was divided in sections using the extraction tool.
The cuts (thinner blue lines) made for the hole, stops when the extracted face finishes. It allows for a cleaner and lighter model.


How can I extract elements from my model?

  1. Select a sub-object (face, spline, groups..etc)
  2. Shift + RightClick and release on Extract.
Easy as that - 
Hold on.

Don't be happy. Don't feel like you have accomplished something... Now you have to name your new element in the "layers" tab! Really, start from now or it will get messy sooooo fast, and you will have nightmares about it.
A freakin raptor chasing you.
(I will cover the "layers" tab in a different post)


Edit menu > Delete all by type > Delete all History 
That is something you just do every now and then (mostly after some changes that you are happy with). 
By doing so you get rid of extra information, stored automatically by Maya, regarding your editing of the model.

At this point you're ready to go!


Noooow
You can smile :)




..The freakin' raptor chasing you...


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A journey through my studies in Amsterdam. 3D modelling with Maya and 3dsMax, Photoshop and digital painting.