Maya babysteps Part2 - Extracting elements from your model
Extract! Less is more!
So after five ridiculous attempts, I actually got it.
Not saying that there's no best way for modeling this building (I am still a beginner), but I am for sure nearer than before...
In part one I showed how I started my first model and how I would have approached it:
Divide the model into big sections (Ex. with my model - Bottom, first floor, second floor, top and roof), and of each of those sections extract only the faces that needed some extra detailing.
Let's say you have a plane.
Cut it in half using the parameters (sections), an edge loop, or the cut tool.
Now, if you want to insert extra cuts in one of those sections without affecting the rest of the model, you need to separate the two sections. You don't want scary Ngons on your little creature.
( "What's a Ngon?" in a different post)
In the picture below there are two examples:
Number one (simplified sketch on the left):
The model is not divided into different sections.
The cuts (in orange) made to create that cylindrical hole, run through the entire model affecting its overall polycount.
Number two (right):
The model was divided into sections using the extraction tool.
The cuts (thinner blue lines) made for the hole, stop when the extracted face finishes. It allows for a cleaner and lighter model.
How can I extract elements from my model?
- Select a sub-object (face, spline, groups..etc)
- Shift + RightClick and release on Extract.
Edit menu > Delete all by type > Delete all History
That is something you just do every now and then (mostly after some changes that you are happy with).
By doing so you get rid of extra information, stored automatically by Maya, regarding your editing of the model.
At this point, you're ready to go